Our Red Dead Redemption: Undead Nightmare Achievements & Trophies guide lists every Achievement & Trophy for this Xbox 360 and PS3 zombie-infused DLC and tells you how to get them. Undead Nightmare, as a single-player upgrade, is an exceptional bargain for the amount of new gameplay that it provides. But including the highly entertaining Undead Overrun multiplayer mayhem makes this a cannot-miss DLC purchase for Red Dead Redemption gamers.
Red Dead Redemption Gameplay basics and walkthrough for main missions and side missions Basics Dead Eye Engage Dead Eye and time slows down, allowing you to aim and fire with pinpoint accuracy. You can also mark several targets before firing to take them all down in quick succession. Enemies You’ll encounter four types of zombies during your travels through the plague-ridden West: -“Normal” Undead – Normal undead are slow moving and have no special attacks.
However, once they target you, their speed increases significantly.Bolters – Bolters are fast-moving zombies that travel on all fours and are thus, difficult to target. Use Dead Eye to dispatch these creepy flesh-eaters.Bruisers – Bruisers are very large undead that charge their enemies and knock them to the ground. Hit them before they hit you! -Retchers – Retchers are the only zombies with a ranged attack. They spew toxic goo that can incapacitate you for a brief period of time.
Also, they explode when killed damaging all nearby people and zombies. In addition to zombies, much of the wildlife as also been tainted. Undead cougars, dogs, bears, etc. Roam the countryside in search of live victims. Do not take these threats lightly as they are capable of ripping your horse out from under you!
Tip: Loot corpses that are dressed in ammo belts to find ammunition. Riding Approach your horse and follow the onscreen prompts to mount up.
Spur your horse to increase your speed and hold down the spur button to maintain your current speed. Your horse's stamina is represented by the blue gauge along the left side of your mini-map. Once the horse is out of stamina, further spurring may cause you to be bucked off. Caution: Zombies will pull you from your horse, so keep a safe distance. Weapon selection Visit the 'Weapons' menu to compare and select one weapon from each type to be placed on the radial overlay. You can then bring up the radial overlay and quickly select and equip the desired weapon.
As you unlock and earn more weapons, make sure to re-visit the Weapons menu to examine them. Clearing towns Before you can fast travel or save your game, you must first clear a town of the undead presence. To do so, approach the town and kill zombies until the Town Safety Meter completely fills. Once it fills, kill one last wave of zombies and the town will be saved.
Once the town is cleared, search out ammo caches marked with green dots on your mini-map. Also, sleep at a bed, marked with a green house icon, to save your game. Finally, you can visit a bed to fast travel to any other 'safe' towns. One last thing, you can speed up the town-clearing process by speaking with survivors, marked with blue dots on your mini-map, and providing them with ammunition.
Items Once you unlock them, items can greatly aid your mission. A few examples are Undead Bait, Dynamite, Holy Water and Phosphorous Coating. Experiment with combinations to quickly dispatch multiple zombies. For example, Throw Undead Bait and wait for several zombies to investigate, then, toss a stick of Dynamite or fire a round from your Explosive Rifle to destroy them all! Challenges Challenges can be found within the Journal tab of the Pause Menu. They provide specific but optional conditions that when met, unlock a new rank and provide rewards.
Each challenge has five ranks that get progressively tougher to attain. Familiarize yourself with the requirements and attempt to meet them in order to bring a little more variety to combat. Mythical Creatures Mythical Creatures are random and rare spawns that can be capture or killed. MC: The Four Horses of the Apocalypse Location: Random but announced Each of he Four Horses of the Apocalypse can be lassoed, tamed and used as a mount. Their location will be announced with a text scroll that reads, 'A Mythical Creature has entered the area.'
Approach them, lasso them and then ride and break them to earn them as mounts. MC: Sasquatch Location: Tanner's Ranch You'll encounter and kill these during the Birth of a Conservation Movement Survivor Mission. MC: Chupacabra Location: Random, usually in Eastern Mexico You must achieve Rank 5 in the Undead Hunter challenge and then visit Eastern Mexico, usually around Torquemada, to find and kill this legendary creature.
MC: Unicorn Location: Easter Mexico The Unicorn can be broken and ridden as a mount. You must first break all four Horses of the Apocalypse and kill the Chupacabra before the Unicorn spawns.
Note: Follow the rainbow to find the Unicorn. MC: Jackalope Location: Varies This mythical cross between a rabbit and an antelope can be found in the early morning hours around many ranches. They are usually being chased by dogs, so investigate any nearby scuffles. Walkthrough: Survivor Missions Survivor Missions are side missions that appear sporadically throughout your travels through the infected West. There are 7 Survivor Missions to complete. SM: Birth of a Conservation Movement Location: Tanner's Ranch A crazy ol' coot warns you that Sasquatch have been spotted in the area. You are tasked with tracking and killing five of the baby-eaters.
Search within the light-green areas marked on your mini-map and kill the Sasquatch presiding there, then, move on to the next marked area. Once you reach the fifth Sasquatch, he actually speaks and begs you to end his misery. Whether you do is up to you, but regardless, the mission will be completed. SM: Filth and Other Entertainment Location: Plainview Travel to Ridgeview Farm and then west to Gaptooth Ridge.
Find a Retcher and lasso and hogtie him. Make sure you clear out all other zombies from the surrounding area first though. Then, pick up the Retcher and place it on the rear of your horse.
Finally, travel back to Plainview and meet up with MacKenna. MacKenna ends up being the star of his own snuff film and for your troubles, you get. SM: Dinner for Two Location: Armadillo First things first, find out where the Marshal's deputies have gone by searching the town for Jonah and Eli. To help your quest, the good Marshal provides you with a sawed-off shotgun. First stop is the General Store. You'll meet an unpleasant fellow that meets a more unpleasant end. After observing the feast, continue the search for the deputies by heading outside and to the north.
You'll find them near the stables making a meal of one another. Enter Dead Eye and pop their tops off with a couple blasts from the sawed-off. SM: Paternal Pride Location: MacFarlane's Ranch Mr. MacFarlane was last seen in the family barn. Find a way in and investigate is disappearance.
Run to the back of the barn and climb onto one of the small structures on either side of the barricaded door. Climb through the open window and from your perch on the elevated walkway dispatch the zombies below. Climb down the ladder to the barn floor and Mr. MacFarlane will appear. He's not himself, so engage Dead Eye and put him down with a bullet to the head. Return to Bonnie MacFarlane and give her the bad news.
SM: Biographies and Lies Location: Casa Madrugada Rickets requests Undead Bait and Dynamite, but he needs some time to think. While he's unavailable, forage for the necessary herbs to create Undead Bait and make sure you have Dynamite in your inventory. When his icon returns to the mini-map, head to Casa Madrugada and give him the items. He’ll reward you with Boom Bait, which is explosive Undead Bait. Tip: Use one Wild Feverfew and one Prairie Poppy to make Undead Bait.
SM: Missing Souls Location: Fort Mercer & El Presidio Missing Souls consists of 16 search and rescue scenarios that are marked with a white 'wounded face' icon on your mini-map. To complete them, pull the missing poster from the wall, travel to the marked location on your map, rescue the missing person and escort him or her back to the safety of the fort. Below is a walkthrough to find Millicent Waterbury, the first of the Missing Souls tasks.
Remove the missing poster from the wall and then set out to find Miss Waterbury. Use the fort's bed to travel to Armadillo. Then mount up and ride east to the blue 'Missing Souls' icon on your map. You'll automatically dismount once you reach the Pleasance House and witness several zombies attempting to break into a house where the defenseless girl is holed up. This will be an up close fight so equip a shotgun and go to work.
Use Dead Eye and melee attacks to finish off the undead threat and then summon your horse. It's time to escort Miss Waterbury back to Fort Mercer. When you approach Jorge's Gap, increase your speed to a full run in order to knock down the scores of undead infesting the narrow path. If you slow down, it's your funeral.
Reach the fort and you'll be rewarded with a Semi-automatic Pistol. Note: To begin the next mission, simply remove the new missing poster from the wall. SM: The Doctor Location: Random campsite Throughout your travels, you may come across a lone gunman, fighting off an undead attack with a gattling gun.
Turns out he's a doctor and would like to study a 'live' specimen. Head out into the wilderness, lasso and hogtie a walking corpse and bring it back to the good doctor's cap. Thereafter, each time you find the doctor he'll have another request: Request #2: Bring him two undead (one at a time) Request #3: Retrieve 60 Undead Parts looted from the corpses of zombies. Request #4: Bring him Undead Parts in exchange for ammunition. Walkthrough: Main Missions Love in the Time of Plague After the lengthy cutscene ends, shoot Uncle before he gets too close. Once he’s down, follow the onscreen prompts to lasso and hogtie your wife.
Repeat the steps to lasso and hogtie your son. It’s time to find a physician in Blackwater to help cure Jack’s infected wife and son. Call and mount your horse and head east from Beecher’s Hope to Blackwater.
Note: The “U” icon on your mini-map marks Blackwater as your objective. Curious Tales from Blackwater You’ll dismount once you reach town. Once again, follow the “U” located on your mini-map until you meet Professor MacDougal. The Professor isn’t long for this Earth and pretty soon you’ll be on your own, facing hordes of aggressive zombies. You have limited ammunition reserves, so call your horse and begin your search for additional survivors.
Follow the objective marker through the streets and back alleys of Blackwater until you come across a stranded and hysterical girl. She’ll recount the death of her father, “Who weren’t a bad man” and then send you off to the cemetery to investigate the source of the undead infestation. As a parting gift, she’ll hand you a torch with which you can burn the corpses of the infected to free their souls.
Your next stop is the Blackwater graveyard. It’s marked with a green skull icon on your mini-map. Head there and cleanse the graveyard by torching all six coffins. Zombies will begin clawing there way out of the ground and looking for food. Take them down as they rise to avoid becoming their next meal.
Caution: Using the torch as a melee weapon is good in a pinch, but will not work well against more than one zombie. Mordecai, the young girl’s uncle, is a bit larger than his fellow undead. He’s a Brusier, and Brusiers prefer to fight up close and personal. Avoid his rush attack and focus fire on him until he’s cut down for good. Then, finish clearing the graveyard of all remaining zombies. Tip: Loot the corpses for valuable ammo. Your efforts won’t go unrewarded.
For clearing the Blackwater Cemetery you earn the Repeater Carbine. Now, head back into town. It’s time to save Blackwater from the encroaching horde. Kill zombies until the Town Safety Meter on your HUD fills up and you receive a message letting you know the town has been cleared. Note: Cleared towns are not permanently saved. If they become overrun, return and clear out the undead once again.
Once the town has been cleared of walking corpses, you can sleep in a bed to save your game. Head to the hotel, marked with a green house icon on your mini-map, find and approach a bed and then select “Save Game”. Six hours of game time will elapse but you’ll awake refreshed and ready to take on more flesh-eaters. Tip: Ammunition caches are marked with green dots on your mini-map. Before leaving town, find both groups of survivors by traveling to the “U” icons on your map. It appears that the survivors might eat each other if given the time, so press on before they do.
Fortunately, they’ll leave you with a couple of leads, both in New Austin. The Old Bacchus Place is your next destination. Open your map and create a custom waypoint on the “U” located south of Blackwater and MacFarlane’s Ranch. Get Back in That Hole, Partner Note: The Old Bacchus Place is located south of Dixon Crossing and Thieves’ Landing. On your way, you can choose to clear Thieves’ Landing of Undead and then save your game at the inn.
Visiting Seth Bacchus is not very enlightening, although somewhat interesting. He’ll suggest you cleanse a few more graveyards to stem the ever-increasing tide of undead.
The nearest graveyard is Coot’s Chapel. Located west of the Old Bacchus Place. Set it as your destination, mount up and ride out.
Dismount and enter the Coot’s Chapel graveyard. A yellow dot marks the first coffin. Burn it with your torch and all hell will break loose. Target and eliminate all of the zombies that burst forth from the hallowed ground, paying extra special attention to Alma Horlick, the boss of this here cemetery. Use Dead Eye to slow time and pick her off with a nice, clean headshot.
Once the graveyard is clear of undead, torch the remaining coffins. Odd Fellow’s Rest is the next stop on the undead cemetery tour. Open your map and set it as a custom destination.
Note: The town of Armadillo is between you and Odd Fellow’s Rest. Cleanse the town of the undead presence and hunker down for the night on the second floor of the Saloon. Clearing the Odd Fellow’s Rest cemetery is very similar to your previous cemetery cleansings: Torch the first coffin, dispatch all of the undead and then torch the rest of the coffins. Tip: Equip the carbine and use Dead Eye to ensure all kills are headshots and you’ll unlock the Undead Sharpshooter Rank 1 & 2 challenges (if you haven’t done so already). Open your map and set the final graveyard as your destination. Is located just north of the town of Tumbleweed.
Note: Ridgewood Farm is on your way. Cleanse the town to receive the Springfield rifle.
Also, don’t forget to rest and save your game on the second story of the large house. The Tumbleweed Graveyard is particularly tough to clear because of the number and type of undead that inhabit it. Brusiers, Bolters and even a Retcher call this long-abandoned cemetery home. Don’t get surrounded and you’ll see this fight through to the end.
Caution: Retchers spew toxic fluids at enemies so be sure to keep your distance and put them down quickly. Note: North of Tumbleweed is the town of Rathskeller Fork. Clear it and you’ll receive the Explosive Rifle. Be warned however, a large number of zombies inhabit the town! It’s best to first seek high ground, like rooftops, before taking them on. Before returning to Seth at The Old Bacchus Place, visit Fort Mercer to meet Nigel West Dickens. He’s selling undead repellant that, as it turns out, actually attracts the zombies, much to the misfortune of the local living population!
He’ll also task you to seek out 5 Violet Snowdrop and 5 Desert Sage in order to concoct a new and improved formula. After the chat with Dickens, visit the bed on the fort’s second floor, sleep, save and then fast travel to Thieves’ Landing. Ride south to re-visit Seth and join him for a little undead merriment.
He points you to Mexico, but by now, his credibility has become somewhat questionable. A Cure for Most of What Ails You To find the 5 Snowdrops, head north into Tall Trees. Open up your Satchel, select “Consumables” and then select, “Survivalist Map”.
The map shows all nearby herbs on the mini-map for 20 minutes. The Snowdrops are located north of the “Tall Trees” label on your map. While you’re exploring, make sure you grab the Birth of the Conservation Movement side-mission as well. Note: To complete the Birth of the Conservation Movement side-mission, search within the light-green areas marked on your map for sasquatches. Kill 5 of them to complete the mission.
To find 5 Desert Sages, head to Rathskellar Fork and search the surrounding countryside. If you haven’t already, you can also liberate the town to obtain the Explosive Rifle. Once all the herbs have been collected, fast travel to Fort Mercer and then ride west to meet up with Dickens. He’ll send you on another errand, this time to collect old parts located at Riley’s Charge. Note: Dickens rewards you with Phosphorus Coating that can be applied to all ammunition for a short time. Doing so uses on Violet Snowdrop and one sage of any kind.
Riley’s Charge is located northeast of Fort Mercer. Mount up and head out. Once you travel inside the green area located on your mini-map, the parts’ locations will be marked with a “W”. Travel there and search the camp to obtain the parts. After you grab the parts, open your map and set a custom waypoint at the location of Nigel Dickens. Visit him to trade the parts for a blunderbuss. The Blunderbuss fires explosive rounds of zombie parts and is capable of taking down multiple zombies with each round.
Tip: Undead without ammo parts drop ammo needed to reload the Blunderbuss. In a bit, you’ll want to travel south to rendezvous with Nigel in Solomon’s Folly. However, it’ll take some time for him to arrive so, in the meantime, explore the area and liberate a few more towns. American Imperialism Once the “W icon appears on your map, head to Solomon’s Folly to meet up with Nigel. After the two part amiably, head to the deserters’ camp located west of your current location and just north of the Scratching Post. Once you arrive you find that zombies are overrunning the deserters’ camp.
Help them by clearing out the undead and then speak with a deserter. He’ll gladly part with a uniform for your timely aid. Check the chest located next to the tent for the uniform. Looking sharp in your new duds, head to the train station at Benedict Point. It’s north of Solomon’s Folly.
Just your luck, the train hasn’t left the station. Bad news is that it too is being overrun.
Clear the tracks of the undead presence and hop aboard. As the train moves sluggishly down the tracks, Bolters and Retchers run alongside. Move to the rear of the train where the flat bed allows you a 360-degree view of the area. Use Dead Eye and take ‘em down one at a time. After awhile, you’ll reach roadblock. The captain orders all to debark and help clear the debris. As you can imagine, it doesn’t end well.
Pretty soon you’re left alone facing a large number of encroaching undead. By whatever means necessary, clear the area of all enemies, return to the train and jump aboard. Release the brakes and you’ll crash through the remaining debris. Once you reach Mexico, set your sights on Las Hermanas.
Perhaps someone of the cloth can shed some light on the origin of abomination outbreak. Note: The trail to Las Hermanas leads straight through the large town of Chuparosa. Clearing it is a significant undertaking but worth it as you receive the Schofield Revolver as a reward.
Seek high ground, like the rooftops or the water tower platform and pick the flesh eaters off from a safe perch. Mother Superior Blues Approach the Mother Superior of Las Hermanas and her sparring dummy at the train station. She’ll dispatch the zombie and the task you to clear the nunnery of the monsters before they befoul any of the nuns.
Head into the church’s doorway and take up the holy task. There are significantly more undead here than you’ve previously encountered!
Immediately take the high ground and put your rifle to good use. Move around the raised walkway and target the zombies congregating in the courtyard. Don’t get caught in the open or you’ll be quickly overpowered and defeated. Once the battle is over, visit Mother Superior back at the train station. She wants to study a specimen more closely. Head north into the desert and find a “normal” zombie. Lasso and hogtie it and then place it on your horse to carry it back to the convent.
Mother Superior is located just inside the convent’s entryway. Carry the zombie inside and a cutscene will ensue. Head to Sepulcro and clear out the graveyard. This is a very difficult and lengthy battle, but there are some tricks to help you succeed. Concentrate on torching the coffins as quickly as you can, before the undead overwhelm you. In between your pyromancy, stick to the outside perimeter of the graveyard and make the zombies come to you.
If you are overrun, simply run along the outside of the wall until your health and Dead Eye meter refill. Caution: Do not travel too far away from the graveyard or you’ll have to repeat the entire process! If you are being pursued by fast-moving zombies, cut through the graveyard and leap over the low walls. Most zombies can’t jump and must move around obstacles, giving you time to catch your breath.
Use Undead Bait to lure the zombies to the center of the graveyard and then use the Explosive Rifle to take down several flesh-eaters with one shot! Continue using hit-and-run tactics until the graveyard is cleansed, then, return to Mother Superior.
Note: Mother Superior may need additional time to study the corpse you brought her. In the meantime, visit and liberate other towns, complete survivor missions or just travel the land looking for mythical creatures. When the “M” icon appears on your mini-map, return to Las Hermanas and speak with Mother Superior. After the chat, travel to Escalera to speak with El Presidente. A Civilized Man When you reach Escalera, you’ll find it overrun with zombies. Stay on your horse and travel up the steep pathway until you reach Abraham Reyes’ manor. After a brief cutscene, kill the walking corpse that was once Reyes.
Make your way through the overrun town and into the catacombs to investigate the source of the plague. On a Pale Horse Once inside the catacombs, the undead will burst from the walls and up through the ground. Dead Eye works great in the low light as it acts as a sort of night vision, giving you a much sharper view of the dark corridors.
Note: The Semi-auto Shotgun is sitting atop a crypt in the northernmost section of the catacombs. Grab it before venturing down the long and steep downward slope. The long corridors should be traveled slow and steady. Be methodical and while in Dead Eye, make every shot count. There’s nothing down here that you haven’t encountered before and enemies do not appear behind you.
When you reach the room with the altar, the doors will close behind you. Undead will burst from the earth and attempt to overrun you. In the cramped quarters, don’t let them get within striking distance. Target the Bruisers first and the Retchers second.Caution: Retchers explode when killed, so keep your distance.
After the fight, the undead scourge is put to rest, for now. Note: Completing the game unlocks free-roam mode and Death, one of the four horses of the apocalypse.
. Release October 26, 2010 Mode(s), Red Dead Redemption: Undead Nightmare is a standalone to the 2010. It adds a -themed campaign, two modes, and cosmetic additions to the environments and characters of the. The alternate timeline story follows the returning protagonist and former outlaw John Marston as he seeks to find the cause and cure for a zombie plague that has infected his wife and son. Marston liberates towns overrun by the undead and assists other non-playable characters with quests along the way., the game's publisher, had a long-standing interest in creating a zombie game. They found the Red Dead Redemption universe and its American countryside to fit the cinematic heritage of the horror film genre. Rockstar wanted their additional content to function outside rather than within the base game's story, but draw on its characters and atmosphere.
The company released Undead Nightmare as for and platforms on October 26, 2010, and as a retail disc bundle with other downloadable content packs in late November. Undead Nightmare received generally favorable reviews at its release, and the retail disc sold two million copies by 2011. It was praised as a model for downloadable content and named among the best of the year, with top awards from the 2010 and in this category. Critics praised its production values and handling of the zombie video game motif, and noted its lightheartedness compared to the main game, although some reviewers struggled with the game's character movement controls and found the combat unvaried. It is retrospectively considered to be being among the best downloadable content packs on record. Through, the supports Undead Nightmare. Contents.
Gameplay Undead Nightmare is a modified expansion of the 2010 video game Red Dead Redemption, an in which the former outlaw John Marston is coerced by the federal government to capture former members of his gang in exchange for his family's freedom. Undead Nightmare is an alternate timeline expansion that adds a new full-length story in a zombie horror theme and reworks the base game's environment to appear dark and spooky. As corpses begin to rise from the dead to become flesh-eating zombies, some of the living go into hiding and others become hostile. John seeks to find the plague's cause and its cure for his infected wife, Abigail, and their infected son, Jack. The game's story lasts about six hours and includes new cutscenes, voice acting, and music.
It is accessed separately from the main game menu with its own. It does not share play progress and items from the main game, nor does it require the base game in any form. As in Red Dead Redemption, the player can diverge from the main story on: requests from strangers, checklist challenges, and other digressions. These missions are similar in format to those of the original but their objectives are replaced to fit the zombie horror theme. For example, the player hunts for family members instead of fugitives or empties graveyards instead of gang hideouts. John is called to liberate towns overrun by the undead, which unlocks ammo, new places to stay, quests, and the assistance of the living townspeople. After John's assistance, the towns remain free of zombies for several in-game days, but will eventually require the player's assistance when zombies return once again.
The player decides whether to share ammunition with the townsfolk: ammunition serves as a currency in the game since the shops have closed. The player has fewer correctives for immorality, such as helping or killing other survivors, given the dire circumstances. The game puts a greater emphasis on hyperbolic fun. The expansion's zombie enemies are similar to that of other games. 'Walker' zombies are slow from afar but run when they near the character. Fat zombies attempt to knock the player-character down and others spew green venom.
John has new weapons, including holy water, bait for the undead, and a that uses zombie parts as ammunition. The player can use a combination of these skills to defeat hordes of reanimated humans, who stop only once their heads explode. For example, John can bait a group to an area to set off a bomb, use the time-slowing Dead Eye mode to shoot each in the head, or eliminate enemies from a roof because zombies cannot climb. Other non-playable characters who contract the infection turn into the undead in real-time and are likely to attack the player. Undead Nightmare removes the traditional fast travel features of the base game, and this encourages the player to use settlements to store their caravan. John rides undead horses in Undead Nightmare, which he can summon by whistling. Four mythical horses—the four horses of the apocalypse—with faster abilities are scattered throughout the game for the player to find, tame, and ride.
Other mythical creatures to hunt include, and a. Also included are two new outfits for John, other cosmetic options for weapons and player horses ('mounts'),. Apart from the single-player story, Undead Nightmare adds two multiplayer modes: Undead Overrun and Land Grab. The former is a horde mode in which up to four players cooperatively fight off waves of zombies. Players must open coffins between waves to replenish a countdown timer, which discourages players from camping in the same location. It is also designed so as to encourage cooperation such that players can revive each other if nearby. The other mode, Land Grab, is an additional game mode within the main game's multiplayer free roam and otherwise unconnected to the undead theme.
In Land Grab, players attempt to secure seven areas across the game's environment. While players with the base game can join in Land Grab games, only Undead Nightmare owners can initiate them.
Plot One night at Beecher's Hope, a storm is raging and Uncle has not returned. Later he comes back zombified and bites Abigail, who then bites Jack. John kills Uncle and ties up the infected Abigail and Jack. He finds that a has spread across the world, causing the dead to reanimate.
Looking for a doctor, he rides to Blackwater, where it is supposedly abandoned. He meets Harold Macdougal who has returned from Yale, but he is killed by an undead Nastas. John liberates Blackwater from the Undead and discovers that there are three possible causes of the plague: the Mexicans, Nigel West Dickens or Seth Briars.
Subsequent to talking to both men, neither men know what caused the outbreak. It leaves Mexico as the only lead left, apparently in a better condition to America. After obtaining an army uniform, he enters Mexico, which is actually worse than America's circumstances. A nun tells John that Reyes could be responsible and John and heads to kill him. He kills the undead Reyes and is informed by a girl that the virus happened because Reyes destroyed numerous tombs and stole an mask, creating chaos and bringing the dead to life.
They go down to the tombs and return the mask. John arrives home to see Jack and Abigail cured. Months later, after John's death, as of Seth stealing the mask and again unleashing the dead, John rises from his grave. Being buried with holy water he is a and keep possession of his soul and the ability to use weapons. Development Following the 2010 release of the base game, prepared and released a series of packs, of which Undead Nightmare was one. The Red Dead Redemption world was designed to be not necessarily serious but within the Western genre without regressing to 'cheesy or camp' pastiche. After finding success, Rockstar wanted to make more content in keeping with the game's atmosphere.
The team balanced the 'inherently ridiculous' zombie concept with their horror aspects and some self-aware humor. They relied on the backstory of the universe's characters and popular associations with the American countryside to build the narrative's emotional content. In the game's canon, the Undead Nightmare scenario fits in the time between when John Marston returns home and the end of the base game, though the expansion's events do not cross the main story in any way.
Rockstar found a match in the Red Dead Redemption universe for their long-standing aim to create a zombie game. In lieu of making a new intellectual property for such a game, Rockstar instead wanted players to see how a zombie outbreak affected a world already familiar to them. The company thought that this would make the zombie trope more interesting. Rockstar also saw similar 'cinematic heritage' between the Western and zombie horror genres. The team used the analogy of a 1970s film set to explain their ambitions—that Undead Nightmare in the Red Dead Redemption universe would feel like its characters filming a 'serious, revisionist Western' by day and a 'somewhat insane horror movie' with the same cast and set by night. Following its experience with 's downloadable content packs, Rockstar wanted its add-on packs to be a separate story with possible overlaps rather than a continuation of the main story. Rockstar described several reasons for not using the universe for the zombie release: (1) that Red Dead 's shooting mechanics, including its slow-motion Dead Eye feature, were a better fit for zombie headshots, (2) that zombies were a better fit for the landscape, more reminiscent of a 1970s horror film, and (3) that John's character was a better fit for hunting zombies than the protagonists of Grand Theft Auto games.
Houser said that reviews of the base game had little impact on the development of Undead Nightmare, though the team used the smaller downloadable content packs and patches to add features that others wanted in the main game. 'I don't think we ever saw the phrase 'what this game is missing is the ', Houser recollected on the team's feedback and their interest in doing something that would not be expected by fans yet enjoyed nonetheless. 'And that is part of what attracted us.' Rockstar released Undead Nightmare on October 26, 2010. Rockstar's Dan Houser said that the team was satisfied with their results and how the Red Dead Redemption world and zombie theme supplemented each other's context and depth.
A standalone retail disc release of Undead Nightmare followed in late November 2010. The release compiles the Undead Nightmare campaign with two smaller Red Dead Redemption download packs: 'Legends and Killers' and 'Liars and Cheats'. 'Legends and Killers' adds more multiplayer features, such as challenges and maps. 'Liars and Cheats' adds multiplayer versions of the featured in the game's single-player campaign. Since the base game and its expansion share the same multiplayer, described the standalone Undead Nightmare as the same as the original game save for having swapped its single-player campaign for a new one. Rockstar Games released an additional multiplayer download pack, 'Myths and Mavericks', in September 2011, which included new multiplayer from the single-player story and new multiplayer locations.
Reception Reception Aggregate score Aggregator Score 87/100 Review scores Publication Score 8/10 8/10 10/10 9/10 Undead Nightmare received 'generally favorable' reviews, according to website, and was named among the best downloadable content of the year. It won the award for best downloadable content of the year at the 2010, and at over other notable packs like ( ) and ( ). IGN awarded the title a perfect score as a 'masterpiece' and editor's choice, while GameSpot wrote that, while fun, the game was not as much a masterpiece as the original. Dan Whitehead ( ) credited Undead Nightmare as proof that John Marston is 'one of gaming's great characters'.
As a continuation, ' Red Dead Redemption 's elegiac tone knits incredibly well with its expansion's arch Gothic horror', wrote Dan Whitehead ( ). Critics found the expansion's story to be much more lighthearted in comparison to the main game, with a different overall feel. IGN marked the title's exaggerated theatricality and overtones of horror panache. At the time, zombies were a recurring motif in video games. Whitehead added that Rockstar's ability to use the 'most played-out and over-exposed cultural meme' in their 'epic Western' without the product appearing silly or gimmicky was a testament to their design acumen. For instance, a talk with Sasquatch was both absurd and poignant. The expansion's script, he wrote, understood the spirit of its characters and balanced sardonicism and honest pathos.
Whitehead felt that its nuanced treatment of John Marston made him 'one of gaming's great characters'. On the other hand, Whitehead considered the expansion's mission design lackluster and complained of too many quests in which the player fetches items for other people and traveling between points only to initiate cutscenes. GameSpot praised the story's humor but felt that it was less interesting and varied compared to the main game.
Reviewers recommended finishing the base game before starting the downloadable content, not for spoilers but to make the most of the game's references to the original story. Reviewers noted the amount of work Rockstar put into the expansion's production. GameSpot said that the expansion added significantly new features and kept the main game's best qualities in its presentation. Whitehead ( Eurogamer) wrote that Rockstar's effort appeared to challenge their constraints while other developers often aim for the bare minimum. The reviewer compared the game's reinvigoration to that of the download content created for Rockstar's. He also appreciated the continuity of the 'apocalyptic' and melancholic ambience in which the base game considered the metaphorical extinction of the cowboy west while the expansion considered the literal extinction of civilization.
Critics noted ways in which Undead Nightmare borrowed zombie designs from the series. This disappointed Eurogamer 's reviewer in consideration of Rockstar's reputation as a pioneer rather than an imitator. GameSpot 's highlights from the game included its multiplayer, imaginative weaponry, and mythical mounts, and eerie soundtrack. Critics reported that players rarely need to use Undead Nightmare 's new weapons.
Whitehead ( Eurogamer) said that Marston's firearms are mostly indistinguishable apart from the blunderbuss, which is only useful when the player is overrun by zombies. GameSpot added that the game's combat is repetitive and less fun in the expansion, as zombies barely pose a threat. The zombies, without guns, cover, horses, lack the complexities of cowboys and, apart from some of the special zombie types, are only a threat at short distances. The reviewer found little variation between weapons when firing at close range, which is more effective than aiming at a distance. The fun of the new guns quickly faded for the critic, who found little incentive to use traditional gunfight strategies.
Whitehead ( Eurogamer) too noted that the base game relied on its use of cover during gunfights, which the expansion jettisons altogether. Thus the player is forced into the technique of backtracking and turning to use the time-slowing Dead Eye mode to clear zombies with headshots. The reviewer also found the controls clumsy and often tripped on piles of zombie bodies or became stuck in doorways. While the idea of zombie animals scared Whitehead, he was both relieved and disappointed to find that bears and cougars, like the humans, died with a single bullet. Eurogamer noted the annoyance of returning to defend over 20 towns each with recurring zombie problems, but said that the game mechanic is never too bothersome and even appreciated its element of time management, similar to that of the game series.
IGN thought that the lack of fast travel was an impediment. Reviewers also noted technical issues with moving John's character, especially when climbing ladders and outrunning zombies. Critics praised Undead Nightmare as a model for downloadable content especially in its balance of content and price. Neil Davey ( ) said that it was the best purchase of 2010 at its price range, but staff of the Official Xbox Magazine found the price slightly too high.
Henry Gilbert of GamesRadar thought that the game's concept sounded like a ploy to make easy money without much work, but admitted how wrong and surprised he was at the game's depth. At the time of its 2010 release, the Official Xbox Magazine counted Undead Nightmare among the best downloadable content in existence. The standalone retail disc had sold two million units as of August 2011.
No sales figures were released regarding the download pack itself. Legacy Undead Nightmare has been heralded among the best expansion packs ever produced for a video game. Kotaku wrote of its originality, despite the trite zombie theme, and added that the expansion functioned best when Rockstar used the game's pretense to exercise their sense of humor, with undead versions of normal animals, and new mythical creatures. The reviewer related the game's level of entertainment to it being the first Rockstar release in years to 'wholeheartedly embrace the inherently madcap nature of open world games'. Undead Nightmare took a good title and 'put it over the top', as USgamer put it.
Hardcore Gamer cited the expansion as an example of downloadable content that would have never fit in the main game but instead let the developers explore other ideas. Microsoft added backward compatibility for the base game and its expansion on the company's, the successor to the Xbox 360, in July 2016.
Red Dead Redemption had been one of the most requested titles for the feature. The game's sales position on spiked following the announcement. The release runs at a smoother on the Xbox One.
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